Morrowind mods download






















There you can take a Vivec geography test, prove that you could be a gondolier and get the uniform. This mod doesn't implement an actual gondola and a way to carry passengers, you become a gondolier in the name only. There are lots of unused NPCs and objects in the Morrowind data files. It looks like the developers never made any attempts to clean up anything, you can even find their notes to themselves. A strange Nord is relaxing on a beach on the Azura's coast coe 19, He can take you to a place where non-existent characters gather to complain about their situation.

All those characters retain their original ids and inventory, I only gave them custom dialog with their background as I imagine it. Spiritfarer Free Download. Recipe for Disaster Free Download.

Farming Simulator 22 Free Download. Recent Comments. Iron Harvest Free Download. Comment by Repacklab. Honey Select 2. Repacklab have over Remove those pixeled views and improve the way your game feels by installing this amazing mod. Tamriel Data adds many new textures and meshes that other mods simply need to activate by installing them.

Alright if you still remember the map and story of Morrowind, I recommend checking this mod out before the rest. Morrowind Rebirth changes the entre Morrowind map and adds plenty of new quests, sights, and activities for the player to enjoy.

It should be installed alongside the Better Bodies mod to avoid things looking weird trust me, I made the mistake of only installing Better Heads and the results are almost literally nightmare fuel. In any case, if you want to improve the clunky way in which characters look in Morrowind, this mod is one of those that you must install.

Accurate Attack changes the way hits are registered by the game, which makes your attacks stop swinging around and actually hit your enemies. Being such an old game, it was only natural for Bethesda to save time and assets to improve processing of the game by excluding to add anything but essential NPCs and creatures to the game. As such, this mod adds a staggering new NPCs to the game, making everything feel alive and much more attractive to the eyes of the player. Thanks for reading!

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Inline Feedbacks. What specs do you think would be required to run Morrowind with this mod list? Reply to Michael. Stay Connected. Back to Top. When merging two lists: Chance None is set to Chance None of last mod to change list. Calculate for Each Item is true if it's true for either list. Calculate from All Levels is true if it's true for either list. All entries from the first list, plus any new items in the second list will be included in the merged list. A deletion of a leveled list will be ignored unless the deletion comes from the last mod to modify that list.

Repair All performs all of the work of the Repair Refs command, plus additional cleanup, which is described below. This Repair All function attempts to repair references and other records damaged by past changes to file list. Note: If the health of the file is not Blue or Green, then you should to update the master list before you can use the Repair All command. When you run Repair All, you'll either get a report that no repairs were necessary, or you'll get a report of repairs that were made.

Repairs will take the form of either rematches or deletions. Rematches: The Repair All function compares the object id for each reference with the object id expected from the save files master list for the references combined modIndex and objectIndex.

If they those id's don't match, then Repair All tries to find a different value of modIndex for with the id's do match.

If it finds such a match and if that match is not already used by another reference, then it switches the reference to use the new modIndex. This is a rematch. Also if Mash finds a reference that is marked as 'Deleted' but has a modIndex of 0 meaning that it's owned by the save file, not any of its masters , then Mash will delete the reference. Note that a save game needs to remember when a master file reference is deleted, but should not remember when a save-game owned reference is deleted -- since there's no need to do so.

These bad deletes seem to be responsible for doors, NPCs, etc. Repair All Command In addition to repairing refs, as described above, Repair All performs several other cleanup tasks Remove Debris Records Sometimes gameplay leaves a modified copy of a database object even after the mod that 'owns' that database object is no longer in the load list. The list of object ids in the save game is compared against the object ids provided by the game's master files, and records that are unmatched are deleted.

Exceptions: Some items are intentionally created in game new spells, enchanted items. Also, the MonthsToRespawn global is created during gameplay.

These records are excepted from the Debris removal process. Remove Overriding Lists Mods that modify leveled lists through the addToLev and removeFromLev script commands will cause copies of those modified leveled lists to be added to the savegame itself. This approach conflicts with the use of leveled list mergers since the savegame copy of the leveled list will override even the merged leveled list esp.

Accordingly, the scripted approach is now considered obsolete. Mods should no longer use the leveled list script commands. However, this still leaves the problem of cleaning savegames that are contaminated by older leveled list modifications.

Repair All will now as of version 0. Repair All will remove any leveled list in the savegame if more than one master mod has a copy of the list. Thus unique lists belonging to a single mod may still use script commands. Note however, that if an older script modifying mod is still present in your load list, it will most likely continue to readd the leveled list back into the savegame.

Blue is best, red is worst. Green, yellow and orange represent intermediate levels of health. In the saves and mods list, the checkbox color is the same as the least healthy of its masters. The exception to this is purple, which is a sort of 'superblue'. More specifically, and from worst to best, the meanings of master colors are: Red : The master is missing.

Either the mod file has been removed, or its name has been changed. Orange : The master file is out of load order compared to the rest of the masters in the master list. Yellow : The master file's size has changed since the game was last saved.



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